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Vector Algebra and Calculus, Study notes of Algebra

The scalar triple product gives the volume of the parallelopiped whose sides are represented by the vectors a, b, and c. a b c β cosβ c.

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Vector Algebra and Calculus
1. Revision of vector algebra, scalar product, vector product
2. Triple products, multiple products, applications to geometry
3. Differentiation of vector functions, applications to mechanics
4. Scalar and vector fields. Line, surface and volume integrals, curvilinear co-ordinates
5. Vector operators grad, div and curl
6. Vector Identities, curvilinear co-ordinate systems
7. Gauss’ and Stokes’ Theorems and extensions
8. Engineering Applications
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Vector Algebra and Calculus

Revision of vector algebra, scalar product, vector product

Triple products, multiple products, applications to geometry

Differentiation of vector functions, applications to mechanics

Scalar and vector fields. Line, surface and volume integrals, curvilinear co-ordinates

Vector operators — grad, div and curl

Vector Identities, curvilinear co-ordinate systems

Gauss’ and Stokes’ Theorems and extensions

Engineering Applications

2. More Algebra & Geometry using Vectors

In which we discuss ...

Vector products:Scalar Triple Product, Vector Triple Product, Vector Quadruple Product

Geometry of Lines and Planes

Solving vector equations

Angular velocity and moments

Scalar triple product

a

b

×

c

Scalar triple product given by the true determinant

a

b

×

c

a

1

a

2

a

3

b

1

b

2

b

3

c

1

c

2

c

3

Your knowledge of determinants tells you that if you

swap one pair of rows of a determinant, sign changes;

swap two pairs of rows, its sign stays the same.

Hence

(i)

a

b

×

c

c

a

×

b

b

c

×

a

) (Cyclic permutation.)

(ii)

a

b

×

c

b

a

×

c

) and so on. (Anti-cyclic permutation)

(iii) The fact that

a

b

×

c

a

×

b

c

allows the scalar triple product to be written as [

a

b

c

].

This notation is not very helpful, and we will try to avoid it below.

Geometrical interpretation of scalar triple product

The scalar triple product gives the volume of the parallelopiped whose sides are represented by the vectors

a

b

, and

c

a

b

c

cos

β

c

Vector product (

a

×

b

) has

magnitude equal to the area of the basedirection perpendicular to the base.

The

component

of

c

in this direction is equal to the height of the parallelopiped

Hence

a

×

b

c

= volume of parallelopied

Vector triple product

a

×

b

×

c

a

×

b

×

c

) is perpendicular to (

b

×

c

but (

b

×

c

) is perpendicular to

b

and

c

So

a

×

b

×

c

) must be

coplanar

with

b

and

c

a

×

b

×

c

λ

b

μ

c

x

a In arbitrary direction

c

b

a

b

c

( b

x

x

c )

a

×

b

×

c

1

a

2

b

×

c

3

a

3

b

×

c

2

a

2

b

1

c

2

b

2

c

1

a

3

b

1

c

3

b

3

c

1

a

2

c

2

a

3

c

3

b

1

a

2

b

2

a

3

b

3

c

1

a

1

c

1

a

2

c

2

a

3

c

3

b

1

a

1

b

1

a

2

b

2

a

3

b

3

c

1

a

c

b

1

a

b

c

1

Similarly for components 2 and 3: so

[

a

×

b

×

c

)]

a

c

b

a

b

c

Projection using vector triple product

Books say that the vector projection of any old vector

v

into a plane with

normal

ˆn

is

v

INPLANE

ˆn

×

v

×

ˆn

The component of

v

in the

ˆn

direction is

v

ˆn

so I would write the vector projection as

v

INPLANE

v

v

ˆn

ˆn

v

n

v

INPLANE

Can we reconcile the two expressions? Subst.

n

a

v

b

ˆn

c

, into our earlier formula

a

×

b

×

c

a

c

b

a

b

c

ˆn

×

v

×

ˆn

ˆn

ˆn

v

ˆn

v

ˆn

v

v

ˆn

ˆn

Fantastico! But

v

v

n

ˆn

is much easier to understand, cheaper to compute!

Vector Quadruple Product /ctd

Using just the R-H sides of what we just wrote ...

[(

a

×

b

c

]

d

= [(

b

×

c

d

]

a

+ [(

c

×

a

d

]

b

+ [(

a

×

b

d

]

c

So

d

[(

b

×

c

d

]

a

+ [(

c

×

a

d

]

b

+ [(

a

×

b

d

]

c

[(

a

×

b

c

]

α

a

β

b

γ

c

Don’t remember by

Key point is that the projection of a 3D vectord onto a basis set of 3 non-coplanar vectors isUNIQUE.

a

d

c

b

Example

Question Use the quadruple vector product to express the vector

d

= [

1] in terms of the vectors

a

= [
3],

b

= [
1]

and

c

= [
2].

Answer

d

[(

b

×

c

d

]

a

+ [(

c

×

a

d

]

b

+ [(

a

×

b

d

]

c

[(

a

×

b

c

]

So, grinding away at the determinants, we find

a

×

b

c

18 and (

b

×

c

d

c

×

a

d

12 and (

a

×

b

d

So

d

a

b

c

a

b

c

The shortest distance from a point to a line

Vector

p

from

c

to ANY line point

r

is

p

r

c

a

λ

ˆb

c

a

c

λ

ˆb

which has length squared

p

2

a

c

2

λ

2

λ

a

c

ˆb

λ

b

a

r

c

r−c

Easier to minimize

p

2

rather than

p

itself.

d

p

2

when

λ

a

c

ˆb

So the minimum length vector is

p

a

c

a

c

ˆb

ˆb

No surprise! It’s the component of (

a

c

perpendicular

to

ˆb

We could therefore write using the “book” formula ...

p

ˆb

×
[(

a

c

×

ˆb

]

p

min

ˆb

×
[(

a

c

×

b

]

a

c

×

ˆb

Shortest distance between two straight lines

Shortest distance from point to line is along the perp line

shortest distance between two straight lines is along mutual perpendicular.

The lines are: r

a

λ

ˆb

r

c

μ

ˆd

The unit vector along the mutual perp is

ˆp

b

×

ˆd

b

×

ˆd

(Yes! Don’t forget that

ˆb

×

ˆd

is NOT a unit vector.)

a

c

λ

b

Q

P

μ

d

The minimum length is therefore the component of (

a

c

) in this direction

p

min

a

c

ˆb

×

ˆd

ˆb

×

ˆd

Example continued

Answer Pipes A and B have axes:

r

A

= [
3] +

λ

[
5] = [
3] +

λ

[
1]

r

B

= [
3] +

μ

[
6] = [
3] +

μ

[
1]

(Non-unit) perpendicular to both their axes is

p

ı

ˆk

= [
1]

The length of the mutual perpendicular is mod

a

b

[
1]
= [
0]
[
1]

Sum of the radii of the pipes is 0

Hence the pipes do not intersect.

p

a

b

[0,6,3]

[7,10,8]

[2,5,3]

[−12,0,9]

Three ways of describing a plane. Number 1

  1. Point + 2 non-parallel vectors If

b

and

c

non-parallel, and

a

is a point on the plane, then

r

a

λ

b

μ

c

where

λ, μ

are scalar parameters.

a

r

b

c

NB that these are parallel to the plane, notnecessarily in the plane

O

Three ways of describing a plane. Number 3

  1. Unit normal

Unit normal to the plane is

ˆn

, and a point

in the plane is

a

r

n

a

ˆn

D

O

a

^ n

r

Notice that

D

is the perpendicular distance to the plane from the origin.

Why not just

D

The shortest distance from a point to a plane

The plane is

r

ˆn

a

ˆn

D

The shortest distance

d

min

from any point to the plane is along the perpendicular.

So, the shortest distance from the

origin

to the plane is

d

min

D

a

ˆn

a

b

×

c

b

×

c

Now, the shortest distance from point

d

to the plane ...

  1. Must be along the perpendicular2.

d

λ

ˆn

must be a point on plane

d

λ

n

ˆn

D

λ

D

d

ˆn

d

min

λ

D

d

ˆn

O

^ n

r

d