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Type Conversions yfgibgcx gcdthyufuv ugihuhifyu , Study notes of Object Oriented Programming

OOPs Features and All Concept hobygf uygibuvuv vuyvgvyuv ybbbk

Typology: Study notes

2017/2018

Uploaded on 02/15/2018

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- 152 -
Advanced Concepts:
22. Type Casting
Converting an expression of a given type into another
type is known as type-casting. We have already seen
some ways to type cast:
Implicit conversion
Implicit conversions do not require any operator. They
are automatically performed when a value is copied to
a compatible type. For example:
short a=2000;
int b;
b=a;
Here, the value of a has been promoted from short to
int and we have not had to specify any type-casting
operator. This is known as a standard conversion.
Standard conversions affect fundamental data types,
and allow conversions such as the conversions between
numerical types (short to int, int to float, double
to int...), to or from bool, and some pointer conversions.
Some of these conversions may imply a loss of precision,
which the compiler can signal with a warning. This can be
avoided with an explicit conversion.
Implicit conversions also include constructor or operator
conversions, which affect classes that include specific
constructors or operator functions to perform conversions.
For example:
class A {};
class B { public: B (A a) {} };
A a;
B b=a;
Here, a implicit conversion happened between objects
of class A and class B, because B has a constructor
that takes an object of class A as parameter. Therefore
implicit conversions from A to B are allowed.
Explicit conversion
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Advanced Concepts:

22. Type Casting

Converting an expression of a given type into another type is known as type-casting. We have already seen some ways to type cast:

Implicit conversion

Implicit conversions do not require any operator. They are automatically performed when a value is copied to a compatible type. For example: short a=2000; int b; b=a; Here, the value of a has been promoted from short to int and we have not had to specify any type-casting operator. This is known as a standard conversion. Standard conversions affect fundamental data types, and allow conversions such as the conversions between numerical types (short to int, int to float, double to int...), to or from bool, and some pointer conversions. Some of these conversions may imply a loss of precision, which the compiler can signal with a warning. This can be avoided with an explicit conversion. Implicit conversions also include constructor or operator conversions, which affect classes that include specific constructors or operator functions to perform conversions. For example: class A {}; class B { public: B (A a) {} }; A a; B b=a; Here, a implicit conversion happened between objects of class A and class B, because B has a constructor that takes an object of class A as parameter. Therefore implicit conversions from A to B are allowed.

Explicit conversion

C++ is a strong-typed language. Many conversions, specially those that imply a different interpretation of the value, require an explicit conversion. We have already seen two notations for explicit type conversion: functional and c-like casting: short a=2000; int b; b = (int) a; // c-like cast notation b = int (a); // functional notation The functionality of these explicit conversion operators is enough for most needs with fundamental data types. However, these operators can be applied indiscriminately on classes and pointers to classes, which can lead to code that while being syntactically correct can cause runtime errors. For example, the following code is syntactically correct: // class type-casting #include using namespace std; class CDummy { float i,j; }; class CAddition { int x,y; public: CAddition (int a, int b) { x=a; y=b; } int result() { return x+y;} }; int main () { CDummy d; CAddition * padd; padd = (CAddition) &d; cout << padd->result(); return 0; } The program declares a pointer to CAddition, but then it assigns to it a reference to an object of another incompatible type using explicit type-casting: padd = (CAddition) &d; Traditional explicit type-casting allows to convert any pointer into any other pointer type, independently of the types they point to. The subsequent call to member result will produce either a run-time error or an unexpected result. In order to control these types of conversions between classes, we have four specific casting operators: dynamic_cast, reinterpret_cast, static_cast and

int main () { try { CBase * pba = new CDerived; CBase * pbb = new CBase; CDerived * pd; pd = dynamic_cast<CDerived>(pba); if (pd==0) cout << "Null pointer on first type-cast" << endl; pd = dynamic_cast<CDerived>(pbb); if (pd==0) cout << "Null pointer on second type-cast" << endl; } catch (exception& e) {cout << "Exception: " << e.what();} return 0; } Null pointer on second type-cast Compatibility note: dynamic_cast requires the Run-Time Type Information (RTTI) to keep track of dynamic types. Some compilers support this feature as an option which is disabled by default. This must be enabled for runtime type checking using dynamic_cast to work properly. The code tries to perform two dynamic casts from pointer objects of type CBase* (pba and pbb) to a pointer object of type CDerived, but only the first one is successful. Notice their respective initializations: CBase * pba = new CDerived; CBase * pbb = new CBase; Even though both are pointers of type CBase, pba points to an object of type CDerived, while pbb points to an object of type CBase. Thus, when their respective type-castings are performed using dynamic_cast, pba is pointing to a full object of class CDerived, whereas pbb is pointing to an object of class CBase, which is an incomplete object of class CDerived. When dynamic_cast cannot cast a pointer because it is not a complete object of the required class -as in the second conversion in the previous example- it returns a null pointer to indicate the failure. If dynamic_cast is used to convert to a reference type and the conversion is not possible, an exception of type bad_alloc is thrown instead. dynamic_cast can also cast null pointers even between pointers to unrelated classes, and can also cast pointers of any type to void pointers (void*).

static_cast

static_cast can perform conversions between pointers to related classes, not only from the derived class to its base, but also from a base class to its derived. This ensures that at least the classes are compatible if the proper object is converted, but no safety check is performed during runtime to check if the object being converted is in fact a full object of the destination type. Therefore, it is up to the programmer to ensure that the conversion is safe. On the other side, the overhead of the type-safety checks of dynamic_cast is avoided. class CBase {}; class CDerived: public CBase {}; CBase * a = new CBase; CDerived * b = static_cast<CDerived*>(a); This would be valid, although b would point to an incomplete object of the class and could lead to runtime errors if dereferenced. static_cast can also be used to perform any other non-pointer conversion that could also be performed implicitly, like for example standard conversion between fundamental types: double d=3.14159265; int i = static_cast(d); Or any conversion between classes with explicit constructors or operator functions as described in "implicit conversions" above.

reinterpret_cast

reinterpret_cast converts any pointer type to any other pointer type, even of unrelated classes. The operation result is a simple binary copy of the value from one pointer to the other. All pointer conversions are allowed: neither the content pointed nor the pointer type itself is checked. It can also cast pointers to or from integer types. The format in which this integer value represents a pointer is platform-specific. The only guarantee is that a pointer cast to an integer type large enough to fully contain it, is granted to be able to be cast back to a valid pointer. The conversions that can be performed by reinterpret_cast but not by static_cast have no specific uses in C++ are low-level operations, whose interpretation results in code which is generally system-specific, and thus non-portable. For example: class A {}; class B {};

different types:\n"; cout << "a is: " << typeid(a).name() << '\n'; cout << "b is: " << typeid(b).name() << '\n'; } return 0; } a and b are of different types: a is: int * b is: int When typeid is applied to classes typeid uses the RTTI to keep track of the type of dynamic objects. When typeid is applied to an expression whose type is a polymorphic class, the result is the type of the most derived complete object: // typeid, polymorphic class #include #include #include using namespace std; class CBase { virtual void f(){} }; class CDerived : public CBase {}; int main () { try { CBase* a = new CBase; CBase* b = new CDerived; cout << "a is: " << typeid(a).name() << '\n'; cout << "b is: " << typeid(b).name() << '\n'; cout << "a is: " << typeid(a).name() << '\n'; cout << "b is: " << typeid(b).name() << '\n'; } catch (exception& e) { cout << "Exception: " << e.what() << endl; } return 0; } a is: class CBase * b is: class CBase * *a is: class CBase *b is: class CDerived Notice how the type that typeid considers for pointers is the pointer type itself (both a and b are of type class CBase *). However, when typeid is applied to objects (like *a and b) typeid yields their dynamic type (i.e. the type of their most derived complete object). If the type typeid evaluates is a pointer preceded by the dereference operator (), and this pointer has a null value, typeid throws a bad_typeid exception.