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Motion of Systems of Particles - Dynamics and Vibrations - Lecture Notes, Study notes of Dynamics

The key points are:Motion of Systems of Particles, Equations of Motion, Definition of Particle, Concept of Particle, Acceleration Relations, Newton’s Laws of Motion, Rotational Inertia, Cartesian Coordinates, Position Relations

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Chapter 3
Analyzing motion of systems of particles
In this chapter, we shall discuss
1. The concept of a particle
2. Position/velocity/acceleration relations for a particle
3. Newton’s laws of motion for a particle
4. How to use Newton’s laws to calculate the forces needed to make a particle move in a particular
way
5. How to use Newton’s laws to derive `equations of motion’ for a system of particles
6. How to solve equations of motion for particles by hand or using a computer.
The focus of this chapter is on setting up and solving equations of motion we will not discuss in detail
the behavior of the various examples that are solved.
3.1 Equations of motion for a particle
We start with some basic definitions and physical laws.
3.1.1 Definition of a particle
A `Particle’ is a point mass at some position in space. It can move about, but has no characteristic
orientation or rotational inertia. It is characterized by its mass.
Examples of applications where you might choose to idealize part of a system as a particle include:
1. Calculating the orbit of a satellite for this application, you don’t need to know the orientation of
the satellite, and you know that the satellite is very small compared with the dimensions of its
orbit.
2. A molecular dynamic simulation, where you wish to calculate the motion of individual atoms in a
material. Most of the mass of an atom is usually concentrated in a very small region (the nucleus)
in comparison to inter-atomic spacing. It has negligible rotational inertia. This approach is also
sometimes used to model entire molecules, but rotational inertia can be important in this case.
Obviously, if you choose to idealize an object as a particle, you will only be able to calculate its position.
Its orientation or rotation cannot be computed.
3.1.2 Position, velocity, acceleration relations for a particle (Cartesian coordinates)
In most practical applications we are interested in the position or the
velocity (or speed) of the particle as a function of time. But Newton’s
laws will only tell us its acceleration. We therefore need equations
that relate the position, velocity and acceleration.
Position vector: In most of the problems we solve in this course, we
will specify the position of a particle using the Cartesian components
of its position vector with respect to a convenient origin. This means
i
j
k
x
y
z
O
P
r
pf3
pf4
pf5
pf8
pf9
pfa
pfd
pfe
pff
pf12
pf13
pf14
pf15
pf16
pf17
pf18
pf19
pf1a
pf1b
pf1c
pf1d
pf1e
pf1f
pf20
pf21
pf22
pf23
pf24
pf25
pf26
pf27
pf28
pf29
pf2a
pf2b
pf2c
pf2d
pf2e
pf2f
pf30
pf31
pf32
pf33
pf34
pf35
pf36
pf37
pf38
pf39
pf3a
pf3b
pf3c
pf3d
pf3e
pf3f
pf40

Partial preview of the text

Download Motion of Systems of Particles - Dynamics and Vibrations - Lecture Notes and more Study notes Dynamics in PDF only on Docsity!

Chapter 3

Analyzing motion of systems of particles

In this chapter, we shall discuss

  1. The concept of a particle
  2. Position/velocity/acceleration relations for a particle
  3. Newton’s laws of motion for a particle
  4. How to use Newton’s laws to calculate the forces needed to make a particle move in a particular way
  5. How to use Newton’s laws to derive `equations of motion’ for a system of particles
  6. How to solve equations of motion for particles by hand or using a computer.

The focus of this chapter is on setting up and solving equations of motion – we will not discuss in detail the behavior of the various examples that are solved.

3.1 Equations of motion for a particle

We start with some basic definitions and physical laws.

3.1.1 Definition of a particle

A `Particle’ is a point mass at some position in space. It can move about, but has no characteristic orientation or rotational inertia. It is characterized by its mass.

Examples of applications where you might choose to idealize part of a system as a particle include:

  1. Calculating the orbit of a satellite – for this application, you don’t need to know the orientation of the satellite, and you know that the satellite is very small compared with the dimensions of its orbit.
  2. A molecular dynamic simulation, where you wish to calculate the motion of individual atoms in a material. Most of the mass of an atom is usually concentrated in a very small region (the nucleus) in comparison to inter-atomic spacing. It has negligible rotational inertia. This approach is also sometimes used to model entire molecules, but rotational inertia can be important in this case.

Obviously, if you choose to idealize an object as a particle, you will only be able to calculate its position. Its orientation or rotation cannot be computed.

3.1.2 Position, velocity, acceleration relations for a particle (Cartesian coordinates)

In most practical applications we are interested in the position or the velocity (or speed) of the particle as a function of time. But Newton’s laws will only tell us its acceleration. We therefore need equations that relate the position, velocity and acceleration.

Position vector: In most of the problems we solve in this course, we will specify the position of a particle using the Cartesian components of its position vector with respect to a convenient origin. This means

i

j

k

x

y

z

O

P

r

  1. We choose three, mutually perpendicular, fixed directions in space. The three directions are

described by unit vectors i j k , , 

  1. We choose a convenient point to use as origin.
  2. The position vector (relative to the origin) is then specified by the three distances ( x,y,z ) shown in the figure.
r  x t ( ) i  y t ( ) j  z t ( ) k

In dynamics problems, all three components can be functions of time.

Velocity vector: By definition, the velocity is the derivative of the position vector with respect to time (following the usual machinery of calculus)

0

lim t
t t t
 t
r r
v

Velocity is a vector, and can therefore be expressed in terms of its Cartesian components vvx ivy jvz k

You can visualize a velocity vector as follows  The direction of the vector is parallel to the direction of motion

 The magnitude of the vector vvv^2 x^  v^2 (^) y^  vz^2 is the speed of the particle (in meters/sec, for example).

When both position and velocity vectors are expressed in terms Cartesian components, it is simple to

calculate the velocity from the position vector. For this case, the basis vectors  i j k , ,  are constant

(independent of time) and so

x y z ^ ( )^ ( )^ ( ) 

d dx dy dz
v v v x t y t z t
dt dt dt dt
i  j  k  i  j  k  i  j  k

This is really three equations – one for each velocity component, i.e.

x y z

dx dy dz
v v v
dt dt dt

Acceleration vector: The acceleration is the derivative of the velocity vector with respect to time; or, equivalently, the second derivative of the position vector with respect to time.

0

lim

t

t t t
 t
v v
a
The acceleration is a vector, with Cartesian representation a  ax i  ay j  az k.

Like velocity, acceleration has magnitude and direction. Sometimes it may be possible to visualize an acceleration vector – for example, if you know your particle is moving in a straight line, the acceleration vector must be parallel to the direction of motion; or if the particle moves around a circle at constant speed, its acceleration is towards the center of the circle. But sometimes you can’t trust your intuition regarding the magnitude and direction of acceleration, and it can be best to simply work through the math.

The relations between Cartesian components of position, velocity and acceleration are

rx t ( ) i  (^)  X (^) 0   X sin(2  t / T ) i

Here X 0 is the average length of the spring, X (^) 0   X is the maximum length of the spring, and T is the

time for the mass to complete one complete cycle of oscillation (this is called the `period’ of oscillation).

Harmonic vibrations are also often characterized by the frequency of vibration:  The frequency in cycles per second (or Hertz) is related to the period by f=1/T

 The angular frequency is related to the period by   2  / T

The motion is plotted in the figure on the right.

The velocity and acceleration can be calculated by differentiating the position, as follows

2 2 2 2

cos(2 / )

sin(2 / )

dx t X t T dt T

d x t X t T dt T

 

 

v i i

a i i

Note that:  The velocity and acceleration are also harmonic, and have the same period and frequency as the displacement.  If you know the frequency, and amplitude and of either the displacement, velocity, or acceleration, you can immediately calculate the amplitudes

of the other two. For example, if  X ,  V ,  A denote the amplitudes of the displacement,
velocity and acceleration, we have that
V X A X V
T T T

Example 3: Motion at constant speed around a circular path Circular motion is also very common – examples include any rotating machinery, vehicles traveling around a circular path, and so on.

The simplest way to make an object move at constant speed along a circular path is to attach it to the end of a shaft (see the figure), and then rotate the shaft at a constant angular rate. Then, notice that  The angle  increases at constant rate. We can write

  t , where  is the ( constant ) angular speed of the

shaft, in radians/seconds.

 The speed of the particle is related to by V  R . To
see this, notice that the circumferential distance traveled by the particle is s  R . Therefore,
V  ds / dt  Rd / dt  R .

For this example the position vector is

r  R cos  i  R sin j

 (^) t

R

i

j

R cos^ 

R sin^ 

t

sin

cos 

n

The velocity can be calculated by differentiating the position vector.

sin cos ( sin cos )

d d d R R R dt dt dt

r v i j i j

Here, we have used the chain rule of differentiation, and noted that d  / dt .

The acceleration vector follows as d (^) R ( d (^) cos d sin ) R (^2) (cos sin ) dt dt dt

v a i j i j

Note that

(i) The magnitude of the velocity is V  R , and its direction is (obviously!) tangent to the path
(to see this, visualize (using trig) the direction of the unit vector t  ( sin  i cos  j )
(ii) The magnitude of the acceleration is R ^2 and its direction is towards the center of the circle.
To see this, visualize (using trig) the direction of the unit vector n  (cos  i sin  j )

We can write these mathematically as 2 d (^) R V d (^) R 2 V dt dt R

r v v t t a n n

Example 4: More general motion around a circular path

We next look at more general circular motion, where the particle still moves around a circular path, but does not move at constant speed. The angle is now a general function of time.

We can write down some useful scalar relations:

 Angular rate:

d dt

 Angular acceleration

2 2

d d dt (^) dt

 Speed

d V R R dt

 Rate of change of speed

2 2

dV d d R R R dt (^) dt dt

     

We can now calculate vector velocities and accelerations

r  R cos  i  R sin j

The velocity can be calculated by differentiating the position vector.

sin cos ( sin cos )

d d d R R R dt dt dt

r v i j i j

The acceleration vector follows as

2

( sin cos ) ( cos sin )

( sin cos ) (cos sin )

d d d d R R dt dt dt dt R R

v a i j i j

i j i j

R

i

j

R cos^ 

R sin^ 

t

sin

cos^ 

n

As you’ve already seen in EN3, Matlab can make very long and complicated calculations fairly painless. It is a godsend to engineers, who generally find that every real-world problem they need to solve is long and complicated. But of course it’s important to know what the program is doing – so keep taking those math classes…

3.1.4 Velocity and acceleration in normal-tangential and cylindrical polar coordinates.

In some cases it is helpful to use special basis vectors to write down velocity and acceleration vectors, instead of a fixed { i,j,k } basis. If you see that this approach can be used to quickly solve a problem – go ahead and use it. If not, just use Cartesian coordinates – this will always work, and with MAPLE is not very hard. The only benefit of using the special coordinate systems is to save a couple of lines of rather tedious trigonometric algebra – which can be extremely helpful when solving an exam question, but is generally insignificant when solving a real problem.

Normal-tangential coordinates for particles moving along a prescribed planar path

In some problems, you might know the particle speed, and the x,y coordinates of the path (a car traveling along a road is a good example). In this case it is often easiest to use normal-tangential coordinates to describe forces and motion. For this purpose we  Introduce two unit vectors n and t , with t pointing tangent to the path and n pointing normal to the path, towards the center of curvature  Introduce the radius of curvature of the path R.

If you happen to know the parametric equation of the path (i.e. the x,y coordinates are

known in terms of some variable ), then

2 2 2 2

dx dy dy dx d d d d d x y d d (^) dx dy dx dy d (^) d d d d

    ^ ^   ^ 

i j i j r r i j t n r

The sign of n should be selected so that

t

R

t

n

2 2 2 2 0

d x d y

d  d 

i j n

The radius of curvature can be computed from 2 2 2 2

2 2 3/

dx d y dy d x d (^) d d d R dx dy d d

 ^ ^  

The radius of curvature is always positive.

The direction of the velocity vector of a particle is tangent to its path. The magnitude of the velocity vector is equal to the speed.

The acceleration vector can be constructed by adding two components:the component of acceleration tangent to the particle’s path is equaldV / dtThe component of acceleration perpendicular to the path (towards the center of curvature) is equal to V^2 / R.

Mathematically

dV V^2 V dt R

vt atn

Example: Design speed limit for a curvy road: As a consulting firm specializing in highway design, we have been asked to develop a design formula that can be used to calculate the speed limit for cars that travel along a curvy road.

The following procedure will be used:  The curvy road will be approximated as a sine wave

y  A sin(2  x / L ) as shown in the figure – for a given road,

engineers will measure values of A and L that fit the path.  Vehicles will be assumed to travel at constant speed V around the path – your mission is to calculate the value of V  For safety, the magnitude of the acceleration of the car at any point along the path must be less than 0.2g, where g is the gravitational acceleration. ( Again, note that constant speed does not mean constant acceleration, because the car’s direction is changing with time).

Our goal, then, is to calculate a formula for the magnitude of the acceleration in terms of V , A and L. The result can be used to deduce a formula for the speed limit.

Calcluation:

We can solve this problem quickly using normal-tangential coordinates. Since the speed is constant, the acceleration vector is

V^2 R

an

The position vector is r  x i  A sin(2  x / L ) j , so we can calculate the radius of curvature from the

formula

L

i

j

V

2 2 2 2 2 2

r

r

dr d r dt dt d r d d dr d r r dt dt^ dt dt dt

 ^        
    ^ 
  ^ 

v e e

a e e

Deriving these results takes some tedious algebra, but it’s conceptually simple – here’s what we do:

1. Write down the position vector in terms of ( , r )in a fixed ( i,j,k ) coordinate system
  1. Take the time derivatives to find acceleration and velocity in the ( i,j,k ) coordinate system
  2. Convert the results to the (^) { e r (^) , e  , e z } coordinate system. To do this remember that the component of v parallel to e r can be found using a dot product: vrv er. Similarly v  v e 

Here are the details with Mupad taking care of the tedious algebra.

These are the answers stated.

Example The robotic manipulator shown in the

figure rotates with constant angular speed 

about the k axis. Find a formula for the maximum allowable (constant) rate of extension dL / dt if the acceleration of the gripper may not exceed g.

We can simply write down the acceleration vector, using polar coordinates. We identify

  d / dt and r=L , so that

2 (^2 2 22 4 4 2 12) / 2 2 2 r 4

dL dL dL L L g g L dt^  dt dt

    ^ ^     ^       

a e e a

L

i

j

k

  i

j

L

O

O

e^ er

Other examples using polar coordinates can be found in sections below.

3.1.5 Measuring position, velocity and acceleration

If you are designing a control system, you will need some way to detect the motion of the system you are trying to control. A vast array of different sensors is available for you to choose from: see for example the list at http://www.sensorland.com/HowPage001.html. A very short list of common sensors is given below

  1. GPS – determines position on the earth’s surface by measuring the time for electromagnetic waves to travel from satellites in known positions in space to the sensor. Can be accurate down to cm distances, but the sensor needs to be left in position for a long time for this kind of accuracy. A few m is more common.
  2. Optical or radio frequency position sensing – measure position by (a) monitoring deflection of laser beams off a target; or measuring the time for signals to travel from a set of radio emitters with known positions to the sensor. Precision can vary from cm accuracy down to light wavelengths.
  3. Capacitative displacement sensing – determine position by measuring the capacitance between two parallel plates. The device needs to be physically connected to the object you are tracking and a reference point. Can only measure distances of mm or less, but precision can be down to micron accuracy.
  4. Electromagnetic displacement sensing – measures position by detecting electromagnetic fields between conducting coils, or coil/magnet combinations within the sensor. Needs to be physically connected to the object you are tracking and a reference point. Measures displacements of order cm down to microns.
  5. Radar velocity sensing – measures velocity by detecting the change in frequency of electromagnetic waves reflected off the traveling object.
  6. Inertial accelerometers: measure accelerations by detecting the deflection of a spring acting on a mass.

Accelerometers are also often used to construct an ‘ inertial platform,’ which uses gyroscopes to maintain a fixed orientation in space, and has three accelerometers that can detect motion in three mutually perpendicular directions. These accelerations can then be integrated to determine the position. They are used in aircraft, marine applications, and space vehicles where GPS cannot be used.

3.1.6 Newton’s laws of motion for a particle

Newton’s laws for a particle are very simple. Let

  1. m denote the mass of the particle
  2. F denote the resultant force acting on the particle (as a vector)
3. a denote the acceleration of the particle (again, as a vector). Then
F  m a

3.2 Calculating forces required to cause prescribed motion of a particle

Newton’s laws of motion can be used to calculate the forces required to make a particle move in a particular way.

We use the following general procedure to solve problems like this (1) Decide how to idealize the system (what are the particles?) (2) Draw a free body diagram showing the forces acting on each particle (3) Consider the kinematics of the problem. The goal is to calculate the acceleration of each particle in the system – you may be able to start by writing down the position vector and differentiating it, or you may be able to relate the accelerations of two particles (eg if two particles move together, their accelerations must be equal). (4) Write down F= m a for each particle. (5) If you are solving a problem involving a massless frames (see, e.g. Example 3, involving a

bicycle with negligible mass) you also need to write down M C  0 about the particle.

(5) Solve the resulting equations for any unknown components of force or acceleration (this is just like a statics problem, except the right hand side is not zero).

It is best to show how this is done by means of examples.

Example 1: Estimate the minimum thrust that must be produced by the engines of an aircraft in order to take off from the deck of an aircraft carrier (the figure is from www.lakehurst.navy.mil/NLWeb/media-library.asp)

We will estimate the acceleration required to reach takeoff speed, assuming the aircraft accelerates from zero speed to takeoff speed along the deck of the carrier, and then use Newton’s laws to deduce the force.

Data/ Assumptions:

  1. The flight deck of a Nimitz class aircraft carrier is about 300m long (http://www.naval- technology.com/projects/nimitz/) but only a fraction of this is used for takeoff (the angled runway is used for landing). We will take the length of the runway to be d= 200m
  2. We will assume that the acceleration during takeoff roll is constant.
  3. We will assume that the aircraft carrier is not moving (this is wrong – actually the aircraft carrier always moves at high speed during takeoff. We neglect motion to make the calculation simpler)
  4. The FA18 Super Hornet is a typical aircraft used on a carrier – it has max catapult weight of m= 15000kg http://www.boeing.com/defense-space/military/fa18ef/docs/EF_overview.pdf
  5. The manufacturers are somewhat reticent about performance specifications for the Hornet but
vt  150 knots (77 m/s) is a reasonable guess for a minimum controllable airspeed for this

aircraft.

Calculations:

  1. Idealization: We will idealize the aircraft as a particle. We can do this because the aircraft is not rotating during takeoff.
2. FBD : The figure shows a free body diagram. FT represents the (unknown) force exerted on the

aircraft due to its engines.

  1. Kinematics: We must calculate the acceleration required to reach takeoff speed. We are given (i)
the distance to takeoff d , (ii) the takeoff speed vt and (iii) the aircraft is at rest at the start of the

takeoff roll. We can therefore write down the position vector r and velocity v of the aircraft at takeoff, and use the straight line motion formulas for r and v to calculate the time t to reach takeoff speed and the acceleration a. Taking the origin at the initial position of the aircraft, we have that, at the instant of takeoff (^12) 2 t

rd iat i vv iat i

This gives two scalar equations which can be solved for a and t 2 1 2 2 2 2

t t t

v d d at v at a t d v

  1. EOM: The vector equation of motion for this problem is 2

2

t T

v F ma m d

iii

  1. Solution: The i component of the equation of motion gives an equation for the unknown force in terms of known quantities 2

2

t T

v F m d

Substituting numbers gives the magnitude of the force as F= 222 kN. This is very close, but slightly greater than, the 200kN (44000lb) thrust quoted on the spec sheet for the Hornet. Using a catapult to accelerate the aircraft, speeding up the aircraft carrier, and increasing thrust using an afterburner buys a margin of safety.

Example 2: Mechanics of Magic! You have no doubt seen the simple `tablecloth trick’ in which a tablecloth is whipped out from underneath a fully set table (if not, you can watch it at http://wm.kusa.gannett.edgestreams.net/news/1132187192333- 11-16-05-spangler-2p.wmv)

In this problem we shall estimate the critical acceleration that must be imposed on the tablecloth to pull it from underneath the objects placed upon it.

We wish to determine conditions for the tablecloth to slip out from under the glass. We can do this by calculating the reaction forces acting between the glass and the tablecloth, and see whether or not slip will occur. It is best to calculate the forces required to make the glass move with the tablecloth (i.e. to prevent slip), and see if these forces are big enough to cause slip.

a

Table

Tablecloth

mg

FT

NA

i

j

NB

rider’s COM, the wheelbase L and the distance of the COM from the rear wheel. b. We assume that the bike is a massless frame. The wheels are also assumed to have no mass.

This means that the forces acting on the wheels must satisfy F  0 and M  0 - and can be

analyzed using methods of statics. If you’ve forgotten how to think about statics of wheels, you should re-read the notes on this topic – in particular, make sure you understand the nature of the forces acting on a freely rotating wheel (Section 2.4.6 of the reference notes). c. We assume that the rider brakes so hard that the front wheel is prevented from rotating. It must therefore skid over the ground. Friction will resist this sliding. We denote the friction

coefficient at the contact point B by .

d. The rear wheel is assumed to rotate freely. e. We neglect air resistance.

  1. FBD. The figure shows a free body diagram for the rider and for the bike together. Note that a. A normal and tangential force acts at the contact point on the front wheel (in general, both normal and tangential forces always act at contact points, unless the contact happens to be frictionless). Because the contact is slipping it is essential to draw the friction force in the correct direction – the force must resist the motion of the bike; b. Only a normal force acts at the contact point on the rear wheel because it is freely rotating, and behaves like a 2-force member.
3. Kinematics The bike is moving in the i direction. As a vector, its acceleration is therefore a  a i ,

where a is unknown.

  1. EOM : Because this problem includes a massless frame, we must use two equations of motion
( F  m a and M C  0 ). It is essential to take moments about the particle (i.e. the rider’s COM).
F  m a gives T B i  ( N A  N B  W ) j  ma i

It’s very simple to do the moment calculation by hand, but for those of you who find such calculations unbearable here’s a Mupad script to do it. The script simply writes out the position vectors of points A and B relative to the center of mass as 3D vectors, writes down the reactions at A and B as 3D vectors, and calculates the resultant moment (we don’t bother including the weight, because it acts at the origin and so exerts zero moment)

The two nonzero components of F  m a and the one nonzero component of M C  0 give us three

scalar equations

i

j

NA W^ TB NB

B A B B A B

T ma
N N W
N L d N d T h
We have four unknowns – the reaction components NA , N B , TB and the acceleration a so we need

another equation. The missing equation is the friction law

TB   NB

  1. Solution: Here’s the solution with Mupad. It’s easy to get the same answer by hand as well.

We are interested in finding what makes the reaction force at A go to zero (that’s when the bike is about to tip). So

A^0 (^ ) /
h L d
N W L d h
h L

This tells us that the bike will tip if the friction coefficient exceeds a critical magnitude, which depends on the geometry of the bike. The simplest way to design a tip-resistant bike is to make the height of the center of mass h small, and the distance ( L-d) between the front wheel and the COM as large as possible.

A `recumbent’ bike is one way to achieve this – the figure (from http://en.wikipedia.org/wiki/Recumbent_bicycle) shows an example. The recumbent design offers many other significant advantages over the classic bicycle besides tipping resistance.

Example 5: Another stupid FE exam problem: The figure shows a small block on a rotating bar. The contact

between the block and the bar has friction coefficient .
The bar rotates at constant angular speed . Find the

critical angular velocity that will just make the block start

to slip when   0. Which way does the block slide?

The general approach to this problem is the same as for the Magic trick example – we will calculate the reaction force exerted by the bar on the block, and see when the forces are large enough to cause slip at the contact. We analyze the motion assuming the slip does not occur, and then find out the conditions where this can no longer be the case.

1. Idealization – We will idealize the block as a particle. This is dangerous, because the block is

clearly rotating. We hope that because it rotates at constant rate, the rotation will not have a significant effect – but we can only check this once we know how to deal with rotational motion.

2. FBD : The figure shows a free body diagram for the block. The block is

subjected to a vertical gravitational force, and reaction forces at the contact with the bar. Since we have assumed that the contact is not slipping, we can choose the direction of the tangential component of the reaction force arbitrarily. The resultant force on the block is

F   T cos   N sin  i  ( N cos   T sin  mg ) j

  1. Kinematics We can use the circular motion formula to write down the acceleration of tbe block (see section 3.1.3)
a   r  2 (cos  i sin  j )
  1. EOM : The equation of motion is

 T^^ cos^ ^ ^ N^ sin^  i^ ^ (^ N^ cos^ ^ mg^ )^ j^   mr^ ^2 (cos^ ^ i^ sin^  j )

  1. Solution: The i and j components of the equation of motion can be solved for N and T – Mupad makes this painless

To find the point where the block just starts to slip, we use the friction law. Recall that, at the point of slip

T   N
For the block to slip with   0
 r  2  g
so the critical angular velocity is    g / r. Since the tangential traction T is negative, and the

friction force must oppose sliding, the block must slide outwards, i.e. r is increasing during slip.

r

i

j

T

mg

N

i

j

Alternative method of solution using normal-tangential coordinates

We will solve this problem again, but this time we’ll use the short-cuts described in Section 3.1.4 to write down the acceleration vector, and we’ll write down the vectors in Newton’s laws of motion in terms of the unit vectors n and t normal and tangent to the object’s path.

(i) Acceleration vector If the block does not slip, it moves

with speed V   r around a circular arc with radius r. Its acceleration vector has magnitude V^2 / r and

direction parallel to the unit vector n.

(ii) The force vector can be resolved into components parallel to n and t. Simple trig on the free body diagram shows that

F   N  mg cos  t   mg sin T  n

(iii) Newton’s laws then give

F  m a   N  mg cos  t   mg sin T  n  m ^2 r n

The components of this vector equation parallel to t and n yield two equations, with solution

N  mg cos  T  mg sin  m ^2 r

This is the same solution as before. The short-cut makes the calculation slightly more straightforward. This is the main purpose of using normal-tangential components.

Example 6: Window blinds. Have you ever wondered how window shades work? You give the shade a little downward jerk, let it go, and it winds itself up. If you pull the shade down slowly, it stays down.

The figure shows the mechanism (which probably only costs a few cents to manufacture) that achieves this remarkable feat of engineering. It’s called an `inertial latch’ – the same principle is used in the inertia reels on the seatbelts in your car.

The picture shows an enlarged end view of the window shade. The hub, shown in brown, is fixed to the bracket supporting the shade and cannot rotate. The drum, shown in peach, rotates as the shade is pulled up or down. The drum is attached to a torsional spring, which tends to cause the drum to rotate counterclockwise, so winding up the shade. The rotation is prevented by the small dogs, shown in red, which engage with the teeth on the hub. You can pull the shade downwards freely, since the dogs allow the drum to rotate counterclockwise.

To raise the shade, you need to give the end of the shade a jerk downwards, and then release it. When the drum rotates sufficiently quickly (we will calculate how quickly shortly) the

Stationary Hub Rotating Drum (^) Window shade

Stationary Hub

r

i

j

n

t

T

mg

N

t

n