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Innovation vs. Invention, Study Guides, Projects, Research of Innovation

It is just not uniformly distributed.” Innovation is far more about prospecting, mining, refining and adding value than it is about pure invention. Too often, ...

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52 • Rotman Magazine Fall 2005
Point of View:William Buxton
Innovation vs. Invention
There is no question in my mind that with
appropriate management, we can improve
the levels of innovation and creativity
within organizations. There is no magic
here. Innovative people are no more ‘born’
than Olympic gold medallists or virtuoso
musicians. Yes, some of us are gifted
with more initial aptitude, but as music
and sports show, the ‘natural’ or the ‘child
prodigy’ frequently does not graduate to
the top level. Hard, focused and appropri-
ately-directed work trumps natural talent
in virtually every case. The question is,
where to focus? Let us start by looking at
the anatomy of the beast.
One key lesson that I took away from
Lester Thurlows book, Head to Head,is
the observation that, “Innovation in process
trumps innovation in product. Thurlow
was contrasting the research investment
strategies between the U.S. and Japan in
the post-war years. His observation was
that the U.S. took a materialistic approach
to their investment, focusing on products,
while the Japanese focused on process. His
observation was that while the U.S.
invented DRAM, the VCR or the LCD, it
also incurred the highest up-front costs,
while the Japanese reaped the primary
profit due to their superior processes of
manufacturing and distribution.
Today, we have a comparable example
in Apple and Dell. Apple is now below
Acer in PC market share, but they have
beautiful, design-intense systems. Dell’s
computers, on the other hand, are boring
and have virtually no technical or design
innovation. But Dell’s process has given
them a dominant market share. Some busi-
ness publications (e.g., Fast Company, Jan.
2004) have come to the dubious conclusion
that this says that innovation may not be all
that it was cracked up to be. Of course,
what they miss are two things: (a) the dis-
tinction between innovation in product and
process, and (b) the following rule,which I
have decided to decree: innovation in
process + design trumps innovation in
process alone.
This, of course, should be obvious,
but it sure went over the head of the
Fast Company writers. If you want to
compete with Dell, ‘all’ you have to do is
match or exceed their innovation in manu-
facturing and service, and do so with
innovative products.
To find an example that illustrates this,
we need look no farther than, yet again,
Apple. Forget their PC business for the
moment. In the music business, in which
both Dell and Apple are competing, Apple
is the hands-down winner. While Dell has
relied on their previously successful for-
mula of efficient process, but boring
design,Apple has triumphed on both fronts
in their iTunes and iPod product lines.
Apple not only dominates the music mar-
ket, their sales in that sector now exceed
those of their PCs – transforming the very
nature of the company, to the point where
the tag-line on their new iMac computer is,
“From the company that brought you the
iPod. This, despite the iPod being launched
only in 2001 – 24 years after their first
computer,the Apple II, in 1977!
Let’s look at another aspect of all of
this, the difference between ‘innovation’
and ‘invention’. The closer one gets to
Route 128 in Boston and Silicon Valley, the
more it seems that people confuse the two.
Too often the obsession is with ‘inventing’
something totally unique, rather than
extracting value from the creative under-
standing of what is already known.
In a recent study, the U.S. National
Research Council tracked a number of
telecommunications and computer tech-
nologies from first conception to the point
where they reached a billion dollar indus-
try.The key thing to note is that the average
time from invention to market was 20-plus
years. So much for fast moving tech sector!
Which brings us to one of the most insight-
ful quotes that I have encountered, from
William Gibson: “The future is already
here. It is just not uniformly distributed.
Here is the business lesson: innovation
is far more about prospecting, mining,
refining and adding value to ‘gold’ than it is
about alchemy. Rather than focusing on
the invention of the ‘brand new’, one
might better strive for creative insights on
how to combine, develop and leverage
Innovation is far more about prospecting, mining, refining
and adding value than it is about pure invention.
Too often, the obsession is with ‘invent-
ing’ something totally unique, rather
than extracting value from the creative
understanding of what is already known.
12534 R3 8/9/05 6:15 PM Page 52
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52 • Rotman Magazine Fall 2005

Point of View:William Buxton

Innovation vs. Invention

There is no question in my mind that with appropriate management, we can improve the levels of innovation and creativity within organizations. There is no magic here. Innovative people are no more ‘born’ than Olympic gold medallists or virtuoso musicians. Yes, some of us are gifted with more initial aptitude, but as music and sports show, the ‘natural’ or the ‘child prodigy’ frequently does not graduate to the top level. Hard, focused and appropri- ately-directed work trumps natural talent in virtually every case. The question is, where to focus? Let us start by looking at the anatomy of the beast. One key lesson that I took away from Lester Thurlow ’s book, Head to Head , is the observation that, “Innovation in process trumps innovation in product.” Thurlow was contrasting the research investment strategies between the U.S. and Japan in the post-war years. His observation was that the U.S. took a materialistic approach to their investment, focusing on products, while the Japanese focused on process. His observation was that while the U.S. invented DRAM, the VCR or the LCD, it also incurred the highest up-front costs, while the Japanese reaped the primary profit due to their superior processes of manufacturing and distribution. Today, we have a comparable example in Apple and Dell. Apple is now below Acer in PC market share, but they have beautiful, design-intense systems. Dell’s computers, on the other hand, are boring and have virtually no technical or design innovation. But Dell’s process has given them a dominant market share. Some busi- ness publications (e.g., Fast Company , Jan.

  1. have come to the dubious conclusion that this says that innovation may not be all that it was cracked up to be. Of course, what they miss are two things: (a) the dis- tinction between innovation in product and process, and (b) the following rule, which I have decided to decree: innovation in process + design trumps innovation in process alone. This, of course, should be obvious, but it sure went over the head of the Fast Company writers. If you want to compete with Dell, ‘all’ you have to do is match or exceed their innovation in manu- facturing and service, and do so with innovative products. To find an example that illustrates this, we need look no farther than, yet again, Apple. Forget their PC business for the moment. In the music business, in which both Dell and Apple are competing, Apple is the hands-down winner. While Dell has relied on their previously successful for- mula of efficient process, but boring design, Apple has triumphed on both fronts in their iTunes and iPod product lines. Apple not only dominates the music mar- ket, their sales in that sector now exceed those of their PCs – transforming the very nature of the company, to the point where the tag-line on their new iMac computer is, “From the company that brought you the iPod.” This, despite the iPod being launched only in 2001 – 24 years after their first computer, the Apple II, in 1977! Let’s look at another aspect of all of this, the difference between ‘innovation’ and ‘invention’. The closer one gets to Route 128 in Boston and Silicon Valley, the more it seems that people confuse the two. Too often the obsession is with ‘inventing’ something totally unique, rather than extracting value from the creative under- standing of what is already known. In a recent study, the U.S. National Research Council tracked a number of telecommunications and computer tech- nologies from first conception to the point where they reached a billion dollar indus- try.The key thing to note is that the average time from invention to market was 20-plus years. So much for fast moving tech sector! Which brings us to one of the most insight- ful quotes that I have encountered, from William Gibson : “The future is already here. It is just not uniformly distributed.” Here is the business lesson: innovation is far more about prospecting, mining, refining and adding value to ‘gold’ than it is about alchemy. Rather than focusing on the invention of the ‘brand new’, one might better strive for creative insights on how to combine, develop and leverage

Innovation is far more about prospecting, mining, refining

and adding value than it is about pure invention.

Too often, the obsession is with ‘invent-

ing’ something totally unique, rather

than extracting value from the creative

understanding of what is already known.

Rotman Magazine Fall 2005 • 53 what is already out there, but hidden, or not understood. So now we come to the big debate: who is a designer, and who should be a designer? For a start, let’s look at the most recent book, Emotional Design , by my friend Don Norman. It has an epilogue entitled, “We Are All Designers”. To this I say, “Nonsense!” We are no more all designers because we chose the colours of our walls, and furniture arrangements, than we are all mathematicians because we can count change when we go to the corner store. If we were all designers, then that would imply that design already pervades our entire business process, so there would be no need to be having this conversation. Design would not be an issue. So if we are not all designers, and yet design is important to business, then how do we incorporate it into our process? Rotman Dean Roger Martin ’s view is that design is relevant at all levels in busi- ness, and I agree. However, while essential, design itself is clearly not sufficient. Design expertise must be complimented by expertise in other distinct disciplines. The complexity of today's business and the ecol- ogy within which it functions demands high standards of depth and competence among a broad range of specialties, of which design is (an all-too-neglected) one, but only one of many. In light of this, I think that Martin’s statement [from his article, “The Design of Business”, Rotman Magazine, Winter 2004], “Business people don’t need to understand designers better: they need to be designers,” requires qualifications. The main risk is that it will prompt readers to swing the pendulum too far in the direc- tion of some new bandwagon called ‘Design’ at the expense of doing what really needs to be done. Here is why. Design, like accounting, law, etc. is a distinct and very specialized discipline. Designers think differently, yes. Their cognitive style is appropriate for the type of work that they do. But remember, other work requires other cognitive styles. A design mentality in those cases may be just as much a liability there, as their cogni- tive style is a liability in a design studio. For example, it would be a disaster to have a designer running a software engineering organization; likewise, it would be an equal disaster to have an engineer running a design organization. Herein lies the prob- lem. Nobody would dream of the former. It is obviously absurd. On the other hand, the latter is the norm (to the extent that there is a design organization). My problem with Roger’s statement is that it is too close to that of Don Norman. When everyone is a designer, the term risks losing all meaning, and we risk – yet again

  • discounting the specialized skills of the designer, while at the same time diluting the skills of the manager by making them a second-rate designer. Alan Kay was one of the lead people at Xerox PARC back in the 70’s. I met him around 1978, and he is responsible for my long association with PARC. One of the most important things that I have heard him say is this: “It takes almost as much creativ- ity to understand a good idea as to have it in the first place.” The statement hit close to home and helped me understand the problems with the corporate culture within which I was working at the time. From the perspective of the innovator, here is what this said to me: that it was not enough to simply have great ideas. If you wanted the ideas to come to fruition, you had to spend as much time directing your innovation and creativity to fostering a culture of creativity and a recep- tiveness to innovation within the company, as you spend on the ideas themselves. If you do not, don’t be surprised or disappointed if they come to naught. From the perspective of the execu- tives, shareholders, or the board of a company, there is a key lesson in all of this. Fortunately, it is far easier to learn than “how to become a designer,” and it is this: success in capitalizing upon design and innovation is primarily a cultural thing, and shaping corporate culture is an execu- tive responsibility. Why is Apple still in business? Because on his second day – not month, not week – Steve Jobs called in key analysts and told them exactly how he was going to do it: through design. He took the lead, from the top, and then executed brilliantly. Now compare your own organization to Apple. Is design leadership an executive level position? Do you have a Chief Design Officer reporting to the president? My view is that if you do not, you are not serious about design or innovation. Furthermore, you are telegraphing this fact to all of your employees, along with a clear message that they need not be either. As a result, you might as well fire all of your cre- ative people, since you are setting them up to fail anyhow. As an executive, of course you have to have creative and innovative ideas. But at the top of the list should be ones that reflect (a) how important innovation is to the future of your company, (b) the role of design in this, (c) a recognition that innova- tion cannot be ghettoized in the research or design departments, since it is an overall cultural issue, and (d) an awareness of the inevitable and dire consequences of ignor- ing the previous three points.. William Buxton has been involved in the design of tech- nologies for creative endeavour for over 20 years. The one-time chief scientist at Alias Research and SGI Inc. is currently the principal of Buxton Design, a guest lecturer at the Ontario College of Art, and a visiting professor at the UofT’s Knowledge Media Design Institute.

You have to spend as much time direct-

ing your innovation and creativity to

fostering a culture of creativity and a

receptiveness to innovation as you

spend on the ideas themselves.