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Simple sample for feasibilty and pact analysis
Typology: Study Guides, Projects, Research
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PACT Analysis is a system of analyzing a product or service under different aspects. This analysis helps developers and designers to develop a successful product or service. Its main components are People, Activities, Context and Technologies.
This product, since it incorporates a small variation of stakeholders. There are various categories of people who are the potential users of our app. The potential users of our app are as following: Students. The students are our users as most students are busy with their studies. For example, students who have exams near and are heavily focused on their studies. This is a definitely a huge number of students that could benefit with this easy to use app. Working adults. The working adults are our users as most working adults are busy with the tasks that they need to perform at work. For example, an employee who has many meetings to participate can use the watereMYnder app to quickly remind themselves to drink water and stay hydrated and healthy. Elderly. The elderly are our users as forgetfulness happens naturally when people are getting older. Since forgetfulness is a common problem among the elderly, the elderly can use this app to help them drink water and even take medicines on time. i. Primary Stakeholders (consumers): The consumers are the stakeholders as they are the people who will install the app. In this case, the above-mentioned people could be the users, where they use this app to keep track of all their hydration plans. ii. Secondary Stakeholders: a. Maintenance team b. Testing team iii. Tertiary Stakeholders: a. Software Developers b. Mobile phone companies c. ISP’s
Physical Context: All of the activities are performed with the use of a mobile phone. All of the activities can be performed in various places which include both indoor and outdoor When it is indoor, the brightness of the device should not be too high to prevent discomfort towards the eyes. On the other hand, when it is outdoor, the brightness of the device should be higher than its environment so that the user is able to look at the information from the device clearly. All the activities can be performed when the user’s external body is in different condition such sweaty, muddy, wet and etc. When the user’s hand is sweaty, it makes swiping the device’s screen difficult as it is slippery and the device’s touchscreen are unable to detect the finger movement performed by the user. Social Context: All the activities are supposed to be individual activities. The passwords and other credentials should be entered safely and securely by the user. The activity should not take a long time since it is not considered a good program if it takes too long to perform this simple of a task.
Display : Most of the output comes from the display of the smartphone or any device the user is using, where the user will have to rely on his/her vision in order to obtain most of the information presented by the app. Sound and Notification light: Users will be provided with the ability to choose if they want to hear and get hinted on the notifications from the app. Users can opt to choose the sounds for the notification or no sound at all and similarly choose to view a notification light.
COMMUNICATION Speed: The apps’ speed of processing requests will depend upon the user’s device. Other than that, the speed of the processing of simple requests like top-ups is under 30 seconds. CONTENT App Updates: The user will be able to experience new features and security patches through various updates released on the Appstore. The user will also receive email notifications if s/he chooses to do so on their activities and other news.