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The software encompasses a range of features aimed at optimizing project management processes. It covers areas such as task assignment, progress monitoring, resource allocation, deadline tracking, and team collaboration. Additionally, it offers reporting and analytics tools to provide insights for informed decision-making. The software also includes functionalities for risk assessment and mitigation, as well as communication tools for seamless team coordination. Overall, it serves as a comprehensive solution for efficiently managing software projects from initiation to completion.
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IV Year B. Tech. CSE – II Sem L T/P/D C 4 - /- / - 4 (R15A0543) SOFTWARE PROJECT MANAGEMENT (Core Elective-VI) Objectives: Understanding the specific roles within a software organization as related to project and process management Understanding the basic infrastructure competences (e.g., process modeling and measurement) Understanding the basic steps of project planning, project management, quality assurance, and process management and their relationships UNIT-I Conventional Software Management : The waterfall Model, Conventional Software Management Performance, Evolution of Software Economics : software Economics. Pragmatic Software Cost Estimation. Improving Software Economics : Reducing Software Product Size, Improving Software Processes, Improving Team Effectiveness, Improving Automation, Achieving Required Quality, Peer Inspections. UNIT-II Conventional and Modern Software Management : Principles of Conventional Software Engineering, Principles of Modern Software Management, Transitioning to an interactive Process. Life Cycle Phases : Engineering and Production Stages Inception, Elaboration, Construction, Transition phases. UNIT-III Artifacts of the Process : The Artifact Sets. Management Artifacts, Engineering Artifacts, Programmatic Artifacts. Model Based Software Architectures : A Management Perspective and Technical Perspective. UNIT-IV Flows of the Process : Software Process Workflows. Inter Trans Workflows. Checkpoints of the Process : Major Mile Stones, Minor Milestones, Periodic Status Assessments. Interactive Process Planning: Work Breakdown Structures, Planning Guidelines, Cost and Schedule Estimating. Interaction Planning Process, Pragmatic Planning. UNIT-V Project Organizations and Responsibilities: Line-of-Business Organizations, Project Organizations, and Evolution of Organizations. Process Automation: Building Blocks, the Project Environment. Project Control and Process Instrumentation : Server Care Metrics, Management Indicators, Quality Indicators, Life Cycle Expectations Pragmatic Software
Conventional Software Management 01 - 06 Evolution of Software Economics 07 - 10 Improving Software Economics 10 - 18 II Conventional and Modern Software Management 19 - 23 Life cycle phases 24 - 28 III Artifacts of the process 29 – 39 Model based software architectures 40 – 42 IV Work Flows of the process 43 – 47 Checkpoints of the process 48 – 52 Iterative Process Planning 52 – 60 V Project Organizations and Responsibilities 61 – 63 Process Automation 64 – 69 Project Control and Process Instrumentation 69 - 75
Conventional Software Management: The waterfall model, conventional software Management performance. Evolution of Software Economics: Software Economics, pragmatic software cost estimation. Improving Software Economics : Reducing Software product size, improving software processes, improving team effectiveness, improving automation, Achieving required quality, peer inspections.
1. Conventional software management Conventional software management practices are sound in theory, but practice is still tied to archaic (outdated) technology and techniques. Conventional software economics provides a benchmark of performance for conventional software manage- ment principles. The best thing about software is its flexibility : It can be programmed to do almost anything. The worst thing about software is also its flexibility : The "almost anything" characteristic has made it difficult to plan, monitors, and control software development. Three important analyses of the state of the software engineering industry are 1. Software development is still highly unpredictable. Only about 10% of software projects are delivered successfully within initial budget and schedule estimates.
that is relatively small with respect to the overall effort. In the first version, the team must have a special broad competence where they can quickly sense trouble spots in the design, model them, model alternatives, forget the straightforward aspects of the design that aren't worth studying at this early point, and, finally, arrive at an error-free program_._
4. Plan, control, and monitor testing. Without question, the biggest user of project resources-manpower, computer time, and/or management judgment-is the test phase. This is the phase of greatest risk in terms of cost and schedule. It occurs at the latest point in the schedule, when backup alternatives are least available, if at all. The previous three recommendations were all aimed at uncovering and solving problems before entering the test phase. However, even after doing these things, there is still a test phase and there are still important things to be done, including: ( 1 ) employ a team of test specialists who were not responsible for the original design; ( 2 ) employ visual inspections to spot the obvious errors like dropped minus signs, missing factors of two, jumps to wrong addresses (do not use the computer to detect this kind of thing, it is too expensive); ( 3 ) test every logic path; ( 4 ) employ the final checkout on the target computer. 5.Involve the customer. It is important to involve the customer in a formal way so that he has committed himself at earlier points before final delivery. There are three points following requirements definition where the insight, judgment, and commitment of the customer can bolster the development effort. These include a "preliminary software review" following the preliminary program design step, a sequence of "critical software design reviews" during program design, and a "final software acceptance review". 2. IN PRACTICE Some software projects still practice the conventional software management approach. It is useful to summarize the characteristics of the conventional process as it has typically been applied, which is not necessarily as it was intended. Projects destined for trouble frequently exhibit the following symptoms: Protracted integration and late design breakage. Late risk resolution. Requirements-driven functional decomposition. Adversarial (conflict or opposition) stakeholder relationships. Focus on documents and review meetings. Protracted Integration and Late Design Breakage For a typical development project that used a waterfall model management process, Figure 1 - 2 illustrates development progress versus time. Progress is defined as percent coded, that is, demonstrable in its target form. The following sequence was common: Early success via paper designs and thorough (often too thorough) briefings. Commitment to code late in the life cycle. Integration nightmares (unpleasant experience) due to unforeseen implementation issues and interface ambiguities. Heavy budget and schedule pressure to get the system working. Late shoe-homing of no optimal fixes, with no time for redesign. A very fragile, unmentionable product delivered late.
In the conventional model, the entire system was designed on paper, then implemented all at once, then integrated. Table 1 - 1 provides a typical profile of cost expenditures across the spectrum of software activities. Late risk resolution A serious issue associated with the waterfall lifecycle was the lack of early risk resolution. Figure 1. 3 illustrates a typical risk profile for conventional waterfall model projects. It includes four distinct periods of risk exposure, where risk is defined as the probability of missing a cost, schedule, feature, or quality goal. Early in the life cycle, as the requirements were being specified, the actual risk exposure was highly unpredictable.
The following sequence of events was typical for most contractual software efforts:
2.EvolutionofSoftwareEconomics
1. SOFTWARE ECONOMICS Most software cost models can be abstracted into a function of five basic parameters: size, process, personnel, environment, and required quality. 1. The size of the end product (in human-generated components), which is typically quantified in terms of the number of source instructions or the number of function points required to develop the required functionality
One critical problem in software cost estimation is a lack of well-documented case studies of projects that used an iterative development approach. Software industry has inconsistently defined metrics or atomic units of measure, the data from actual projects are highly suspect in terms of consistency and comparability. It is hard enough to collect a homogeneous set of project data within one organization; it is extremely difficult to homog- enize data across different organizations with different processes, languages, domains, and so on. There have been many debates among developers and vendors of software cost estimation models and tools. Three topics of these debates are of particular interest here:
most open and well-documented cost estimation models. The general accuracy of conventional cost models (such as COCOMO) has been described as "within 20 % of actuals, 70 % of the time." Most real-world use of cost models is bottom-up (substantiating a target cost) rather than top-down (estimating the "should" cost). Figure 2 - 3 illustrates the predominant practice: The software project manager defines the target cost of the software, and then manipulates the parameters and sizing until the target cost can be justified. The rationale for the target cost maybe to win a proposal, to solicit customer funding, to attain internal corporate funding, or to achieve some other goal. The process described in Figure 2 - 3 is not all bad. In fact, it is absolutely necessary to analyze the cost risks and understand the sensitivities and trade-offs objectively. It forces the software project manager to examine the risks associated with achieving the target costs and to discuss this information with other stakeholders. A good software cost estimate has the following attributes: It is conceived and supported by the project manager, architecture team, development team, and test team accountable for performing the work. It is accepted by all stakeholders as ambitious but realizable. It is based on a well-defined software cost model with a credible basis. It is based on a database of relevant project experience that includes similar processes, similar technologies, similar environments, similar quality requirements, and similar people. It is defined in enough detail so that its key risk areas are understood and the probability of success is objectively assessed. Extrapolating from a good estimate, an ideal estimate would be derived from a mature cost model with an experience base that reflects multiple similar projects done by the same team with the same mature processes and tools.
3. ImprovingSoftwareEconomics Five basic parameters of the software cost model are 1.Reducing the size or complexity of what needs to be developed. 2. Improving the development process. 3. Using more-skilled personnel and better teams (not necessarily the same thing). 4. Using better environments (tools to automate the process). 5. Trading off or backing off on quality thresholds.
Universal function points (UFPs^1 ) are useful estimators for language-independent, early life-cycle estimates. The basic units of function points are external user inputs, external outputs, internal logical data groups, external data interfaces, and external inquiries. SLOC metrics are useful estimators for software after a candidate solution is formulated and an implementation language is known. Substantial data have been documented relating SLOC to function points. Some of these results are shown in Table 3 - 2. Languages expressiveness of some of today’s popular languages LANGUAGES SLOC per UFP Assembly 320 C 128 FORTAN77 105 COBOL85 91 Ada83 71 C++ 56 Ada95 55 Java 55 Visual Basic 35 Table 3 - 2
2. OBJECT-ORIENTED METHODS AND VISUAL MODELING Object-oriented technology is not germane to most of the software management topics discussed here, and books on object-oriented technology abound. Object-oriented programming languages appear to benefit both software productivity and software quality. The fundamental impact of object-oriented technology is in reducing the overall size of what needs to be developed. People like drawing pictures to explain something to others or to themselves. When they do it for software system design, they call these pictures diagrams or diagrammatic models and the very notation for them a modeling language. These are interesting examples of the interrelationships among the dimensions of improving software eco- nomics.
Booch also summarized five characteristics of a successful object-oriented project.
In a perfect software engineering world with an immaculate problem description, an obvious solution space, a development team of experienced geniuses, adequate resources, and stakeholders with common goals, we could execute a software development process in one iteration with almost no scrap and rework. Because we work in an imperfect world, however, we need to manage engineering activities so that scrap and rework profiles do not have an impact on the win conditions of any stakeholder. This should be the underlying premise for most process improvements.
3. IMPROVING TEAM EFFECTIVENESS Teamwork is much more important than the sum of the individuals. With software teams, a project manager needs to configure a balance of solid talent with highly skilled people in the leverage positions. Some maxims of team management include the following: A well-managed project can succeed with a nominal engineering team. A mismanaged project will almost never succeed, even with an expert team of engineers. A well-architected system can be built by a nominal team of software builders. A poorly architected system will flounder even with an expert team of builders.
Boehm five staffing principles are