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Classical Planning - Artificial Intelligence - Lecture Slides, Slides of Artificial Intelligence

Some concept of Artificial Intelligence are Agents and Problem Solving, Autonomy, Programs, Classical and Modern Planning, First-Order Logic, Resolution Theorem Proving, Search Strategies, Structure Learning. Main points of this lecture are: Classical Planning, Logical Representations, Theorem Proving, Logical Languages, Resolution Refutation, Forward and Backward Chaining, Proof Procedures, Introduction, Planning, More Classical Planning

Typology: Slides

2012/2013

Uploaded on 04/29/2013

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Lecture 19 of 41
Introduction to Classical Planning
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Lecture 19 of 41

Introduction to Classical Planning

Lecture Outline

  • Today’s Reading

  • Friday’s Reading: Sections 11.5 – 11.9, Russell and Norvig
  • Previously: Logical Representations and Theorem Proving
    • Propositional, predicate, and first-order logical languages
    • Proof procedures: forward and backward chaining, resolution refutation
  • Today: Introduction to Classical Planning
    • Search vs. planning
    • STRIPS axioms
  • Wednesday: More Classical Planning
    • Partial-order planning (NOAH, etc.)
    • Limitations
  • First Hour Exam: Wednesday, 13 Oct 2004
    • Remote students: have exam agreement faxed to DCE
    • Exam will be faxed to proctors Wednesday or Friday

Planning in Situation Calculus

STRIPS Operators

Midterm Review – IAs, Search:

Unclear Points?

  • Artificial Intelligence (AI)
    • Operational definition: study / development of systems capable of “thought processes” (reasoning, learning, problem solving)
    • Constructive definition: expressed in artifacts (design and implementation)
  • Intelligent Agent Framework
    • Reactivity vs. state
    • From goals to preferences (utilities)
  • Methodologies and Applications
    • Search: game-playing systems, problem solvers
    • Planning, design, scheduling systems
    • Control and optimization systems
    • Machine learning: hypothesis space search (for pattern recognition, data mining)
  • Search
    • Problem formulation: state space (initial / operator / goal test / cost), graph
    • State space search approaches
      • Blind (uninformed) – DFS, BFS, B&B
      • Heuristic (informed) – Greedy, Beam, A/A; Hill-Climbing, SA*

Midterm Review – Game Trees:

Unclear Points?

  • Games as Search Problems
    • Frameworks
    • Concepts: utility, reinforcements, game trees
    • Static evaluation under resource limitations
  • Family of Algorithms for Game Trees: Minimax
    • Static evaluation algorithm
      • To arbitrary ply
      • To fixed ply
      • Sophistications: iterative deepening, alpha-beta pruning
    • Credit propagation
      • Intuitive concept
      • Basis for simple (delta-rule) learning algorithms
  • State of The Field
  • Uncertainty in Games: Expectiminimax and Other Algorithms

Describing Actions [1]:

Frame, Qualification, and Ramification Problems

Adapted from slides by S. Russell, UC Berkeley

Adapted from slides by S. Russell, UC Berkeley

Describing Actions [2]:

Successor State Axioms

Making Plans:

A Better Way

Adapted from slides by S. Russell, UC Berkeley

First-Order Logic:

Summary

Adapted from slides by S. Russell, UC Berkeley

POP Algorithm [1]:

Sketch

Adapted from slides by S. Russell, UC Berkeley

Adapted from slides by S. Russell, UC Berkeley

POP Algorithm [2]:

Subroutines and Properties

Summary Points

  • Previously: Logical Representations and Theorem Proving
    • Propositional, predicate, and first-order logical languages
    • Proof procedures: forward and backward chaining, resolution refutation
  • Today: Introduction to Classical Planning
    • Search vs. planning
    • STRIPS axioms
      • Operator representation
      • Components: preconditions, postconditions (ADD, DELETE lists)
  • Thursday: More Classical Planning
    • Partial-order planning (NOAH, etc.)
    • Limitations

Adapted from slides by S. Russell, UC Berkeley

Terminology

  • Classical Planning
    • Planning versus search
    • Problematic approaches to planning
      • Forward chaining
      • Situation calculus
    • Representation
      • Initial state
      • Goal state / test
      • Operators
  • Efficient Representations
    • STRIPS axioms
      • Components: preconditions, postconditions (ADD, DELETE lists)
      • Clobbering / threatening
    • Reactive plans and policies
    • Markov decision processes