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An example of a craps game simulation and explains the concept of storage classes in c programming. The craps game rules are outlined, and the program output is shown. Additionally, the document covers the three types of storage classes: automatic, static, and external, as well as their respective properties such as storage duration, scope, and linkage.
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local x in outer scope of main is 5 local x in inner scope of main is 7 local x in outer scope of main is 5 local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 50 on entering b local static x is 51 on exiting b global x is 1 on entering c global x is 10 on exiting c local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 51 on entering b local static x is 52 on exiting b global x is 10 on entering c global x is 100 on exiting c local x in main is 5