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A final exam for a 3d animation course, covering topics such as avatars, cloth animation, sound perception, and virtual reality environments. It includes multiple-choice questions and requires students to demonstrate their understanding of key concepts and techniques in 3d animation and simulation. The exam assesses knowledge of spatial audio, procedural animation, and the role of agents in virtual environments. It is designed to test students' comprehension of the principles and applications of 3d animation.
Typology: Exams
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based on internal states.
Limit the simulation to a fixed number of individuals without any interaction. Focus only on the external states of the crowd without considering individual behaviors.
It would detract from realism by introducing sounds that are not present in the scene. It would confuse the audience by mixing different sound sources. It would enhance realism by allowing the audience to hear the sounds of footsteps and rustling leaves as experienced by the character. It would have no effect on realism since the audience cannot hear the sounds.
Human-like body, gesture, non-verbal communication, sophisticated AI techniques Static images, verbal communication only, no AI techniques Cartoonish appearance, limited gestures, outdated AI techniques
Avatars would ignore their environment and move randomly. Avatars would only follow a single leader without reacting to others. Avatars would assess their surroundings and adjust their paths to avoid collisions and reach their destination efficiently.
Musical sound effects Semantic sound effects